SKYROADSSDL
The 1993 DOS space racer — reborn as a native port
macOS & Linux · C + SDL2 · no emulation, no DOSBox
100% free — the game is Bluemoon's freeware, everything bundled_

Real gameplay — bit-exact physics at the original 36.4 Hz tick.
What is this?
SkyRoads (Bluemoon Interactive, 1993) is the legendary DOS game where you pilot a ship over floating roads in space — jumping gaps, dodging obstacles, and running out of oxygen at the worst possible moment. This project ports the original source code to portable C + SDL2, so it runs natively on modern machines: the fixed-point physics are bit-exact, the 3D road renderer was rewritten from the original hand-written x86 assembly, and the AdLib soundtrack plays through a proper OPL2 emulator.
Features
Faithful physicsThe original fixed-point math, untouched — same jumps, same speed, same difficulty. If you had the moves in 1993, you still do.
Two soundtracksAuthentic AdLib FM synthesis by default; press F9 for an "AWE32-style" wavetable mode with sampled instruments.
CRT modePress F10 for scanlines, phosphor trails and smooth scaling — like the monitor you played it on.
Truly portableOne download, zero installs: game data and SDL2 are bundled. Untar (or unzip) and fly.
Quick start
macOS: unzip, then right-click → Open the first time (it isn't notarized).
Linux:
tar -xzf skyroads-linux-*.tar.gz
cd skyroads
./skyroads
Or build from source — one script per platform, details in the README.
Controls
| ← → | steer |
| ↑ ↓ | accelerate / brake |
| Space | jump |
| P | pause |
| F9 | music: AdLib FM ↔ wavetable |
| F10 | CRT effects on / off |
| F11 / Cmd-F | fullscreen |